Start by comparing the kind of draft you need
Alternative searches are most useful when they clarify the deliverable. If the real goal is a small H5 game someone can open from a browser, that should shape the comparison more than feature count alone.
ShortGame is strongest when the output needs to feel immediate: prompt in, playable draft out, then quick revisions from the same workspace.
When a lighter workflow wins
A lighter workflow helps when the project is a launch mechanic, training game, classroom activity, social challenge, or small prototype review. In those cases, speed to first playtest changes the quality of the decision.
The more the job depends on fast validation, the more valuable a narrower browser-first path becomes.